Why DRM was always doomed to fail

There were always ways to get around it. Go back a quarter-century or so:

I spent more time illegally copying cassette games to be played on a TRS-80. The method? Putting two old time cassette players next to each other and then pressing Play on one machine while pressing Record on the other. I then sat there quietly while the beeps, whistles and hisses emanated from one player. It didn’t always work, but it successfully duplicated games about 90% of the time.

Did I ever attempt to do this sort of thing with Commodore Datasettes?

Well, no, actually, since by the time the first program had finished loading from tape, I’d already been back to the store and bought a farging disk drive.

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1 comment

  1. Ed Flinn »

    11 March 2009 · 9:40 am

    I had a clone Datasette drive, which was clearly a generic-seeming cassette deck with a chip in in it.

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