IBM’s David Laux, in charge of games and interactive entertainment at Big Blue and doesn’t that sound weird? dismisses the notion that avid gamers make less-than-ideal employees. And what gamers would make good employees? Why, World of Warcraft players, of course:
“The game produces tremendous leadership skills among players. It teaches you how to evaluate risk, build teams for specific tasks and it also teaches individuals not to over react if they are not selected for a specific task.”
The reason Mr Laux says is because these players “understand their skill set might not be right for the overall success of the whole team. This is about putting the group first and achieving a common goal.”
Not that HR types necessarily comprehend this:
A member on F13, a forum for game-related news, recounted a recent conversation with an Australian online media recruiter about his hobby of playing online games like World of Warcraft: “I happened to mention I’d spent way too much time in the early 2000s playing online game… He replied that employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100 percent because their focus is elsewhere, their sleeping patterns are often not great, etc.”
You can’t tell me that a quest which requires you to secure items from corpses on the battlefield, often at the behest of a non-playing character, isn’t the perfect preparation for wasting away in Corporationville.